[ChatGPT][SFML][커스텀 2D 게임 엔진 개발] C++에서 자체 SFML 게임 엔진에 SFML을 사용하는 기본 게임 루프의 예제 샘플
[ChatGPT][SFML][커스텀 2D 게임 엔진 개발] C++에서 자체 SFML 게임 엔진에 SFML을 사용하는 기본 게임 루프의 예제 샘플
// Here is an example of a basic game loop using SFML for your own SFML Game engine in C++
#include <SFML/Graphics.hpp>
#include "engine.hpp"
int main()
{
// Initialize the engine
if (!Engine::init()) {
std::cout << "Error initializing engine" << std::endl;
return 1;
}
// Main loop flag
bool quit = false;
// Event handler
sf::Event event;
// While application is running
while (!quit) {
// Handle events on queue
while (Engine::getWindow().pollEvent(event)) {
// User requests quit
if (event.type == sf::Event::Closed) {
quit = true;
}
// Pass event to engine
Engine::handleEvent(event);
}
// Update the engine
Engine::update();
// Render the engine
Engine::render();
}
// Clean up the engine
Engine::cleanup();
return 0;
}
/*
This example uses a separate engine.hpp file to initialize, update, render, handle events and clean up the game engine.
*/
//======================================
//======================================
// You may need to provide the implementation of these functions in the engine.cpp file for example
bool Engine::init()
{
// Create window
m_window.create(sf::VideoMode(800, 600), "My Game");
// Initialize other engine resources
// ...
return true;
}
void Engine::update()
{
// Update game logic and other engine resources
// ...
}
void Engine::render()
{
// Clear screen
m_window.clear();
// Render game objects and other engine resources
// ...
// Update the window
m_window.display();
}
void Engine::handleEvent(const sf::Event& event)
{
// Handle input events and other engine events
// ...
}
void Engine::cleanup()
{
// Clean up engine resources
// ...
}
/*
Keep in mind that this is just a simple example and there are many ways to organize and optimize a game engine depending on the needs of the specific game.
*/
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